With the headset on, a user creates their own avatar to interact with other users in a variety of virtual environments and games. Meta’s initial limited customization options raised concerns among the study participants about inclusivity.
Limitations in the avatar creation included the range (or lack thereof) of skin colors, body shapes, gender expressions, height, and accessibility. The team also studied how people experience body dysmorphia through VR, observing how some avatars did not reflect what the user looked like in real life.